Melee units are made for fighting in close combat (melee).
New units can be summoned using spells, items, and abilities, or they can appear as reinforcements during battle. Units may have active and passive abilities, spells, and breath attacks. Unit behaviour is influenced by leadership and vigour levels. On the campaign map, units can gain experience and rank over time and get stronger so long as they are not completely destroyed or disbanded.īanners are displayed above units on the battlefield and indicate the unit’s type, strength, and allegiance. More advanced control-methods are also available to maneuver selected units. Movement orders are issued to all selected units.
One or more units may be selected at any time. Each unit is independently controllable and represented on the battle interface by a Unit card.